![]() That could potentially screw with areas where your heroes are meant to be locked in. Finally, you might have already considered this, I haven't tested it, but on many missions you can buy a Staff of Teleportation.Neutral Creeps don't wake up each other if you eliminate them in a single instance of damage, for example with max pop Gryphons attacking a Neutral at the same time.I know he doesn't actually get his resources from it, but this apperance was always important for Golden Era Blizzard, so I think he should rebuild it. On Frostmourne, Mal'ganis doesn't rebuild his Haunted Gold Mine if you snipe it.I saw that Skeletons are properly added to the attack group, so something similar could be done with Infernal. You can engage Mal'ganis, bait Inferno, retreat and Mal'ganis will leave the Infernal behind, sparing you the headache of fighting it. On Frostmourne, Mal'ganis doesn't add his summoned Infernal to his attack group.It does add to the atmosphere, but listening to "Please get me out of here, I want to go home" for the fourth time in a row has the opposite effect, where it breaks immersion. My suggestion would be to limit each line of dialogue to at most two plays. On The Culling, the voiceover lines from the villagers play too often and repeat too often.It certainly didn't happen before Refunded. Unless this was intentionally added by Blizzard for some reason in the latest patches, this should not happen. ![]()
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